Interaction design studio, innovation agency and technology lab. We design for businesses, people and life.

We bring design into the business arena via brand, experience, communication, product and service. Because design is the competitive advantage of any value proposition.

We conceptualize, develop and implement design, tech and innovation projects and residencies.

In the ever-evolving content arena, communication knows no boundaries and all ends meet at creating meaningful connections. Branded content might mean brand identity, packaging, visuals, sound, a campaign, virtual worlds or even a documentary. For this, we bring storytelling, art and technology to the interdisciplinary table to create tailored brand experiences.

Interactive landscapes that combine the physical and digital worlds allow participation, surprise and wonder. We combine sensors, video, sound, light, architecture, interaction and state of the art technology to craft multi sensory experiences that transform everyday spaces into exhibitions, brand spaces, stages and messages that travel through the body to become memories.

Systems are what make sense and joy out of complexity. Successful products and services are the result of well designed systems and we like to bring these to life, either from scratch or by studying existing ones, in order to amplify their value and unleash their innovative nature through the right design processes.

Public space makes us who we are as citizens. It is where we come together to express our beliefs, build certainty and inspire possible futures. Our common ground should be a tool for bonding, play, discussion, safety, inclusion and freedom. Designing for this realm is equally challenging and rewarding. We create temporary and permanent spaces that aim to bring new life, amplify energy and provide new landmarks for modern spaces.

Our lab is a big part of our company culture. Rather than having one, we consider ourselves a lab. This enables our on-going process of learning by doing and our eternal-prototype state of mind. We are equipped with the tools, the mentality and the playground for research, testing and experimentation with techniques, technologies and materials to build working prototypes for our own projects and independent initiatives alike.

We are often asked how we do what we do, and why. And we are happy to share. The Pulse Way is a curated sum of methodologies that has lead to our own way of doing and thinking for over eleven years. From design leadership to technology, innovation, prototyping and interdisciplinary collaboration, we provide design consultation, workshops for teams and attend speaking engagements both locally and internationally.

Urban installation: Oxígeno
Light tunnel
Brand and Content: Scotiabank FC
El Entretiempo
Youtube Live Debi Nova
3:33
INSTALACIÓN INTERACTIVA: DISEÑO DE ESTACIONES USULÉ Y ACTUALIDAD
MUSEO DEL ORO PRECOLOMBINO
INSTALACIÓN URBANA: ANIVERSARIO 71 DE LA ABOLICIÓN DEL EJÉRCITO
COSTA RICA IM/POSIBLE
ESCENARIOS Y EXPERIENCIAS: TEMPORADA DE STANDUP HERNÁN JIMÉNEZ
SE DESPICHÓ TERE
ESCENARIOS Y TECNOLOGÍA: EN VIVO EN EL TEATRO NACIONAL
DEBI NOVA
ARTE PÚBLICO Y TECNOLOGÍA: FESTIVAL INTERNACIONAL DE LAS ARTES
ECLIPSE
PULSE: 10 AÑOS DE HISTORIA
NUESTRO REEL
  • Custom project commissions 
  • Design residencies (4+ weeks) creation camps (1-3 weeks) and 48hr briefs
  • Ideation, consultancy and training sessions

We develop design processes that create space to understand and solve problems so that ideas, people and the planet can sustain and evolve. We work complete projects as well as by stages; remotely, onsite, temporarily or permanently. Each project is unique to solve and its specific process is defined based on 3 main stages:

We deep-dive into the brief and the problem, define the strategy and scope. We hold ideation sessions and present possible roads.

We apply our interdisciplinary expertise to develop innovative, unexpected ideas and concepts. We present our recommended tech and design solutions.

We develop the solution and its sensory design aspects -visual, audio, tangible and digital-, technical and technological needs, until complete implementation.




    11 YEARS. +200 PROJECTS.

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